![]() ![]() ![]() ![]() Enemies deal twice as much damage compared to Normal Mode in Zero Mission and 50% more in Fusion, which proves deadly when combined with the 50% less effective Energy Tanks. In Fusion, Samus still starts with 10 Missiles and 10 Power Bombs regardless of difficulty. All expansions are worth much less than they are in Normal Mode an Energy Tank increases energy capacity by 50 instead of 100, Missile Tanks increase capacity by 2 instead of 5, while Super Missile and Power Bomb Tanks increase capacity by 1 instead of 2. Hard Mode in the Japanese version of Metroid Fusion and in all versions of Metroid: Zero Mission affects expansions and enemy damage. Variations Metroid Fusion and Metroid: Zero Mission 1.2 Metroid Prime and Metroid Prime 2: Echoes.1.1 Metroid Fusion and Metroid: Zero Mission. ![]()
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